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Games - Roleplaying - World Building - Created Worlds





 

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Top: Games: Roleplaying: World Building: Created Worlds  (104)
Alternate/Imaginary worlds intended to be used in roleplaying games.
Description



See also:


  • Worlds in the Net   - This page is dedicated to imaginary worlds - all those marvels of imagination that enthusiastic game masters and players have imported to the Net. The ultimate directory of links to created worlds.

  • Big Event World - A world centered around El Paso, Texas which saw magic and mystic reintroduced by a "Big Event". Basic introduction on how to use the concept and Newspaper Articles to set the mood.
  • Daleth - A steampunk world between fantasy, horror and science fiction. There are maps, detailed information and stories available.
  • Domus Project - A fantasy world featuring a twin planet, ancient history and three different kinds of magic: the Spirit, the Fate and the Essaence.
  • Drak - The World of the Dragoncats - A medieval world with strangely modern devices. Several unique cultures and races, as well as an atlas, history, religion, and cultural entries.
  • Empire of the Jade Sea - The Empire of the Jade Sea occupies a fictional world of our own creation; we welcome visitors and encourage participation. Submit ideas which will enrich the world.
  • Geoza - A complete roleplaying environment created using the ARIA system. Features include Narrative Environments, an intricate Reality system, and several unique expansions such as an alternate system for handling psychic abilities.
  • Kalyr - Here humans are a slave race, imported to an alien planet and overshadowed by several humanoid species. Maps, regions, languages, GURPS and Fudge conversions.
  • Khoras - Forged from the fires of the Great War, the world of Khoras is reborn into the Age of Legends. It is a world haunted by the cataclysmic events of history and now left with a legacy of dark magic, lost legends, foul beasts bred for battle and long forgotten secrets waiting to be found.
  • Land of the Six Guilds - Information about the region of the Six Kingdoms; derived from source information for the World of Olendiak and the World of Taundra.
  • Lastaria, The Realm of - A game world based on Celtic and Norse Mythology.
  • Maelstrom - An original campaign setting for all role playing games. Maps, cities, castles, floorplans, countries, deities, and heraldries.
  • Meln - Maps, cultures, religions, History, Calendar, Magic, Links. English/Finnish.
  • Mendathar - Extraordinary map projections of the planet Mendathar and details about the Tymru language of the Kaldevryn Imperium.
  • Metaphaze, World of Magic - A small world about 2700 miles in circumference. Circumnavigation of the world in a ship would take approximately 8 months.
  • Mythosa, Realm of - Mythosa is a fantasy world intended for use in a fantasy role-playing campaign. It is probably best suited for those systems that aren't tied to a prefabricated world (such as AD&D or Rolemaster), but it can be used for any system (RuneQuest, and Warhammer FRP).
  • The New Roman Republic - The former nation of Nova Sparta; still dedicated to a Classical Renaissance, with the rebirth of Ancient culture.
  • Northlands, Welcome to the - Great but unknown forces stand to clash through the war-ravaged Northlands, but perhaps not all is lost. Come visit this beautiful, diverse world, and perhaps you will want to stay and change the course of history yourself.
  • Sedes Draconis - A world built drawing on real science in biology, linguistics, geology, and astrophysics. (Not really a gaming world, though it started that way).
  • Sheinar, The Confederacy of - Born out of a cataclysm war, the Confederacy of Sheinar is located on a archipelago that floats among the clouds. A campaign with aeroships, Plains Elves, and mysterious Dwarves.
  • Sulerin - Hundreds of pages of original fantasy RPG material. Spells, magic items, rules, monsters, maps, and stories.
  • Telvar - A fantasy campaign world that has evolved over the last decade through the play of numerous characters. The web site contains a virtual travelogue that allows visitors to wander and learn commonly known information about some of the countries of Telvar.
  • Terra Dyne - A Land of Magic and Adventure developed over 14 years.
  • TerraGloria - A d20 fantasy world campaign setting complete with maps, creatures, NPCs, history, and artwork.
  • Terèth End - A fantasy world for d20, Gurps, and Harnmaster roleplaying systems.
  • Thee Atlas ov Testoria - Testoria is a campaign world for roleplaying adventures.
  • Thystra - Home of Wulf the Freelance and other colorful characters, Thystra is a place of adventure, danger and humor.
  • Tzalmir - The tyranny of Ghoras, lich-king of Tzalin, has come to a mysterious end. In the last century of his thousand-year reign, Ghoras' conquests had nearly realized his mad vision. an Empire to span the Six Thrones of the Six Gods. But then, as the expanding psychic shock of his death claimed each of his bile-wormed vassals in turn, the face of the Empire was irrevocably changed.
  • Umbagollah - A fictitiously Peninsula set in the 10th century. Regional information with maps and history, and information about culture and custom of its inhabitants. Also features an online community with support for online roleplaying.
  • Universe 13 - A blend of parallel worlds, magic, and science. Entries examine several settings, the role of the supernatural, organizations, and nonhuman species.
  • Vale of Wizards - Anna's Fantasy Fudge. A campaign setting designed for high fantasy adventures. In other words, if the physics, geography and ecology is a bit on the dodgy side, you can put it down to magic.
  • Virtual Verduria - For scholars of Verdurian, RPG enthusiasts, tourists, and bemused spectators

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