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Games - Roleplaying - Genres - Universal - Hero System - Fantasy Hero





 

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Top: Games: Roleplaying: Genres: Universal: Hero System: Fantasy Hero  (17)
Fantasy Hero is Hero System in the Fantasy genre - swords and sorcery. It is the most popular Hero System genre after the original Champions. The flexible Hero System Power rules are used to design magic spells and magic items.
Description

See also:


  • Atir and Iron Swords - Contains general information on Fantasy Hero and detailed information on two campaigns.
  • Bob's Original Fantasy Hero Spell Colleges - A description of five original spell colleges.
  • Fantasy Hero Resources - Site contains helpful information for anyone creating a Fantasy Hero Campaign. There is a great write-up on Fantasy Hero magic. Armory, equipment and weapons lists, as well as an excellent treasure list.
  • Fantasy HERO Treasure Trove - Expanded spell lists, new magic colleges, magic items, cursed items, supplies & equipment, new creatures, pantheon, traps, hazards, and scenarios.
  • Gothick Empires - Campaign set on world of Arth. Maps, history, character write-ups, and equipments prices.
  • Heaven's Fire - A fantasy campaign background for Yet Another Abortive Campaign, influenced by Glen Cook's Black Company series: a small mercenary company on the move.
  • Hero System Source Material - Material on arms and armor, magical weapons, and Medieval Martial arts.
  • High Fantasy Hero - Modular material for High Fantasy in the Hero System intended as a ready-made body of work for game masters. Contains package deals, magic systems, spells, and conversion guidelines for AD&D and D&D 3e.
  • Improvised Magic in the Hero System - This began life as a Usenet post in 1996. I decided to expand on it and rewrite it some because a good improvisational magic system is something I've been wanting for a long time (or, as I put it in 1996, the "Holy Grail of a magic system"). This doesn't use Variable Power Pool, though it does break the Hero System power rules pretty badly (hopefully in a way that's not too unbalancing!).
  • Jasona's Martial Mystic Mecha Fantasy Hero Campaign Notes - Darwath-like campaign. Setting notes, package deals, martial arts, 5 magic schools, 5 PC writeups, 8 creatures, 4 robot mecha (!).
  • Mark Hughes: Role-Playing Games - Hero system house rules and an alternte Fantasy Hero magic system [Warning: ignore the Warning virus detected in the background]
  • Negative Space Hero archive - Text format with 8 spell colleges, several creature writeups suitable for use in a fantasy setting as well as a few other articles of interest to Fantasy Hero Players and GM's.
  • Rules & Rule Constructs - Several alternate magic systems as well as rules for jousting.
  • Theeurth - Long running fictional world originally based on AD&D but now Fantasy Hero. Site contains information on the magic system and an in-depth world background.
  • The War of Treachery - The Story of Kennan and His Band, a PBEM set in the Realm. PCs include Merriya de Blackmere.
  • Weighing in on Weapons (and other Foci) - Article on encumbrance and weapons with commentary on power modifiers for armor and thrown weapons.
  • The Western Shores Campaign - A Fantasy Hero campaign world based on the setting provided in the main rulebook. Unofficial expansion.

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